+ void SetImage(vvImage::Pointer image, double bg, bool modeBG=true);
+ void SetDepth(double d) { mDepth = d; }
+ void Initialize(bool IsVisible=true);
+ void UpdateColor();
+ void UpdateSlice(int slicer, int slice, bool force=false);
+ void HideActors();
+ void ShowActors();
+ void RemoveActors();