- // DD(orientation);
-// DD(slice);
-
- //TO SIMPLiFY :!!!!!!!!! == ???????
- // actor->SetPosition(-1,-1,-1);
-
- switch (orientation) {
- case 0:
- // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
- actor->SetPosition(1,0,0);
- }
- else {
- actor->SetPosition(-1,0,0);
- }
- break;
- case 1:
- // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
- actor->SetPosition(0,1,0);
- }
- else {
- actor->SetPosition(0,-1,0);
- }
- break;
- case 2:
- // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
- // DD("1");
- actor->SetPosition(0,0,1);
- }
- else {
- // DD("-1");
- actor->SetPosition(0,0,-1);
- }
- break;
- }
-
- squares->Update();
+ SetDepth(mDepth);
+ // double position[3] = {0, 0, 0};
+ // DD(mDepth);
+ // position[orientation] = -mDepth;
+ // actor->SetPosition(position);
+
+ mapper->Update();