+//------------------------------------------------------------------------------
+void vvImageContour::SetDepth(double d)
+{
+ mDepth = d+0.5; // FIXME to not be equal to overlay
+ // Move the actor to be visible
+ double position[3] = {0, 0, 0};
+ int orientation = ComputeCurrentOrientation();
+ position[orientation] = -mDepth;
+
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++)
+ mSquaresActorList[i]->SetPosition(position);
+}
+//------------------------------------------------------------------------------
+