-// switch (orientation) {
-// case 0:
-// actor->SetPosition(-1,0,0);
-// /*
-// // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
-// actor->SetPosition(1,0,0);
-// } else {
-// actor->SetPosition(-1,0,0);
-// }*/
-// break;
-// case 1:
-// actor->SetPosition(0,-1,0);
-// /*
-// // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
-// actor->SetPosition(0,1,0);
-// } else {
-// actor->SetPosition(0,-1,0);
-// }
-// */
-// break;
-// case 2:
-// actor->SetPosition(0,0,-1);
-// /*
-// DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
-// if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
-// DD("1");
-// actor->SetPosition(0,0,1);
-// } else {
-// DD("-1");
-// actor->SetPosition(0,0,-1);
-// }
-// */
-// break;
-// }
-