+ // Functions
+ void InitializeCacheMode();
+ void UpdateWithPreserveMemoryMode();
+ void UpdateWithFastCacheMode();
+ void CreateNewActor(vtkActor ** actor,
+ vtkMarchingSquares ** squares,
+ vtkImageClip ** clipper,
+ int numImage);
+ void UpdateActor(vtkActor * actor,
+ vtkMarchingSquares * squares,
+ vtkImageClip * clipper,
+ double threshold, int orientation, int slice);
+ void CreateActor(int orientation, int slice);
+ int ComputeCurrentOrientation();
+