- void CreateNewActor(vtkActor ** actor,
- vtkMarchingSquares ** squares,
- vtkImageClip ** clipper,
- int numImage);
- void UpdateActor(vtkActor * actor,
- vtkMarchingSquares * squares,
- vtkImageClip * clipper,
- double threshold, int orientation, int slice);
+ void CreateNewActor(int numImage);
+ void UpdateActor(vtkActor * actor, vtkPolyDataMapper * mapper, vtkMarchingSquares * squares, vtkImageClip * clipper,
+ double threshold, int orientation, int slice);