- for (unsigned int i = 0; i < mSlicerManagers.size(); i++)
- {
- if (DataTree->topLevelItem(i)->data(COLUMN_UL_VIEW,Qt::CheckStateRole).toInt() > 1)
- {
- if (mSlicerManagers[i]->GetSlicer(0)->GetSlice() != value) {
- mSlicerManagers[i]->GetSlicer(0)->SetSlice(value);
- mSlicerManagers[i]->VerticalSliderHasChanged(0, value);
-
- // If nor Update/Render -> slider not work
- // only render = ok navigation, but for contour Update needed but slower ?
-
- mSlicerManagers[i]->UpdateSlice(0); // <-- DS add this. Not too much update ? YES. but needed for ImageContour ...
- //mSlicerManagers[i]->GetSlicer(0)->Render(); // <-- DS add this, needed for contour, seems ok ? not too slow ?
- }
- break;
- }
+ for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
+ if (DataTree->topLevelItem(i)->data(COLUMN_UL_VIEW,Qt::CheckStateRole).toInt() > 1) {
+ if (mSlicerManagers[i]->GetSlicer(0)->GetSlice() != value) {
+ mSlicerManagers[i]->GetSlicer(0)->SetSlice(value);
+ mSlicerManagers[i]->VerticalSliderHasChanged(0, value);
+
+ // If nor Update/Render -> slider not work
+ // only render = ok navigation, but for contour Update needed but slower ?
+
+ mSlicerManagers[i]->UpdateSlice(0); // <-- DS add this. Not too much update ? YES. but needed for ImageContour ...
+ //mSlicerManagers[i]->GetSlicer(0)->Render(); // <-- DS add this, needed for contour, seems ok ? not too slow ?
+ }
+ break;