- void AddOverlayImage(int index, QString filename);
- ///Adds a mesh to a SlicerManager, with optional warping by vector field
+ bool CheckAddedImage(int index, QString imageType);
+ void AddOverlayImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
+ void AddFusionImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
+ void AddROI(int index, QString filename);
+
+ //Process the sequence for fusion:
+ void AddFusionSequence(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
+
+ void AddLandmarks(int index, std::vector<std::string>);
+///Adds a mesh to a SlicerManager, with optional warping by vector field