void VectorChanged(int visibility, double x, double y, double z, double value);
void OverlayChanged(int visibility, double valueOver, double valueRef);
void FusionChanged(int visibility, double value);
void VectorChanged(int visibility, double x, double y, double z, double value);
void OverlayChanged(int visibility, double valueOver, double valueRef);
void FusionChanged(int visibility, double value);