///Adds a mesh to a SlicerManager, with optional warping by vector field
void AddContour(int image_index, vvMesh::Pointer contour, bool propagation);
///This is used to show an image when opened or computed
void ShowLastImage();
virtual void UpdateCurrentSlicer();
///Adds a mesh to a SlicerManager, with optional warping by vector field
void AddContour(int image_index, vvMesh::Pointer contour, bool propagation);
///This is used to show an image when opened or computed
void ShowLastImage();
virtual void UpdateCurrentSlicer();