- void OverlayPropertyUpdated(int color);
- void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level);
+ void OverlayPropertyUpdated(int color, int linked, double window, double level);
+ void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level, bool showLegend);
+ void FusionSequencePropertyUpdated(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength);
+
+
+private:
+ bool disableFusionSignals;
+ bool disableFusionSequenceSignals;
+