void getFusionName(QString name);
void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
void getCurrentOverlayInfo(int visibility,double valueOver, double valueRef);
void getCurrentFusionInfo(int visibility,double value);
void getFusionName(QString name);
void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
void getCurrentOverlayInfo(int visibility,double valueOver, double valueRef);
void getCurrentFusionInfo(int visibility,double value);