+ // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+// void vvROIActor::UpdateOpacity(double d) {
+// if (d == mOpacity) return;
+// mOpacity = d;
+// for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+// mOverlayActors[i]->SetOpacity(d);
+// mOverlayActors[i]->UpdateColor();
+// }
+// mSlicerManager->Render();
+// }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d)
+{
+ mOpacity = d;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourColor(double r, double v, double b) {
+ mContourColor[0] = r;
+ mContourColor[1] = v;
+ mContourColor[2] = b;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() {
+ return mContourColor;