+ mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
+ mSlicerManager->GetSlicer(slicer)->Render();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d)
+{
+ mOpacity = d;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourColor(double r, double v, double b)
+{
+ mContourColor[0] = r;
+ mContourColor[1] = v;
+ mContourColor[2] = b;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOverlayColor(double r, double v, double b)
+{
+ if (mROI)
+ mROI->SetDisplayColor(r,v,b);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor()
+{
+ return mContourColor;
+}
+//------------------------------------------------------------------------------
+