+//------------------------------------------------------------------------------
+void vvROIActor::UpdateImage()
+{
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->HideActors();
+ delete mOverlayActors[i];
+ }
+ for(unsigned int i= 0; i<mImageContour.size(); i++) {
+ mImageContour[i]->HideActors();
+ delete mImageContour[i];
+ }
+ Initialize();
+ Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+