+void vvROIActor::SetContourColor(double r, double v, double b) {
+ mContourColor[0] = r;
+ mContourColor[1] = v;
+ mContourColor[2] = b;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() {
+ return mContourColor;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() {
+ for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->UpdateColor();
+ }
+ for(unsigned int i=0; i<mImageContour.size(); i++) {
+ mImageContour[i]->SetLineWidth(mContourWidth);
+ mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+ if (mIsContourVisible)
+ mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+double vvROIActor::GetOpacity()
+{
+ return mOpacity;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSelected(bool b)
+{
+ mIsSelected = b;
+ if (b) {
+ for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+ mImageContour[i]->SetLineWidth(3.0);
+ mImageContour[i]->ShowActors();
+ }
+ } else {
+ for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+ mImageContour[i]->HideActors();
+ }