+void vvROIActor::SetDepth(double d)
+{
+ mDepth = d;
+ for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+ mOverlayActors[i]->SetDepth(d);
+ mImageContour[i]->SetDepth(d);
+ }
+ Update(true);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::Update(bool force)