#include <vtkImageMapToWindowLevelColors.h>
#include <vtkImageData.h>
#include <vtkImageActor.h>
#include <vtkImageMapToWindowLevelColors.h>
#include <vtkImageData.h>
#include <vtkImageActor.h>
return mOverlayActor.GetPointer();
}
//------------------------------------------------------------------------------
return mOverlayActor.GetPointer();
}
//------------------------------------------------------------------------------
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
mOverlayActor->SetVisibility(false);
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
mOverlayActor->SetVisibility(false);