this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]);
this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]);
this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]);
this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]);