+//----------------------------------------------------------------------------
+void vvSlicer::SetVFColor(double r, double g, double b)
+{
+ double mVFColorHSV[3];
+ mVFColor[0] = r;
+ mVFColor[1] = g;
+ mVFColor[2] = b;
+
+ vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+ mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+ mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+ mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+ this->Render();
+}