+ if (this->Renderer && this->GetInput()) {
+ double s = mCursor[orientation];
+ double sCursor = (s - this->GetInput()->GetOrigin()[orientation])/this->GetInput()->GetSpacing()[orientation];
+ this->Slice = static_cast<int>(sCursor);
+ }
+
+// int *range = this->GetSliceRange();
+// if (range)
+// this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+