// Step 2: round to nearest grid positionInc. This has been validated as the only
// way to have something consistent with the thickness of a 2D slice visible on the
// other slices. The thickness is accounted for so if the 2D slice is to thin and
// between two slices, one will never be able to see this 2D slice (bug #1883).
origin[this->SliceOrientation] = itk::Math::Round<double>(origin[this->SliceOrientation]);
// Step 2: round to nearest grid positionInc. This has been validated as the only
// way to have something consistent with the thickness of a 2D slice visible on the
// other slices. The thickness is accounted for so if the 2D slice is to thin and
// between two slices, one will never be able to see this 2D slice (bug #1883).
origin[this->SliceOrientation] = itk::Math::Round<double>(origin[this->SliceOrientation]);