void AddContour(vvMesh::Pointer contours,bool propagate);
///Toggle temporal superposition of contours
void ToggleContourSuperposition();
void AddContour(vvMesh::Pointer contours,bool propagate);
///Toggle temporal superposition of contours
void ToggleContourSuperposition();
vtkSmartPointer<vtkPolyDataMapper> mVFMapper;
vtkSmartPointer<vtkLookupTable> mVFColorLUT;
vtkSmartPointer<vtkActor> mVFActor;
vtkSmartPointer<vtkPolyDataMapper> mVFMapper;
vtkSmartPointer<vtkLookupTable> mVFColorLUT;
vtkSmartPointer<vtkActor> mVFActor;
vtkSmartPointer<vtkGlyph3D> mLandGlyph;
vtkSmartPointer<vtkCursor3D> mCross;
vtkSmartPointer<vvClipPolyData> mLandClipper;
vtkSmartPointer<vtkGlyph3D> mLandGlyph;
vtkSmartPointer<vtkCursor3D> mCross;
vtkSmartPointer<vvClipPolyData> mLandClipper;