mSlicers[i]->GetWindowLevel()->SetLookupTable(supLUT);
mSlicers[i]->GetOverlayMapper()->SetLookupTable(invLUT);
invLUT->Delete();
supLUT->Delete();
} else if (mSlicers[i]->GetOverlay()) {
mSlicers[i]->GetWindowLevel()->SetLookupTable(supLUT);
mSlicers[i]->GetOverlayMapper()->SetLookupTable(invLUT);
invLUT->Delete();
supLUT->Delete();
} else if (mSlicers[i]->GetOverlay()) {