+void vvSlicerManager::SetLocalColorWindowing(const int slicer)
+{
+ double min, max;
+ this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max);
+ this->SetColorWindow(max-min);
+ this->SetColorLevel(0.5*(min+max));
+ this->Render();
+}
+
+void vvSlicerManager::SetColorMap()
+{
+ SetColorMap(mColorMap);
+}
+