+void vvSlicerManager::ReloadFusion()
+{
+ mFusionReader->Update();
+ for ( unsigned int i = 0; i < mSlicers.size(); i++)
+ {
+ mSlicers[i]->SetFusion(mFusionReader->GetOutput());
+ mSlicers[i]->Render();
+ }
+}
+
+void vvSlicerManager::ReloadOverlay()
+{
+ mOverlayReader->Update();
+ for ( unsigned int i = 0; i < mSlicers.size(); i++)
+ {
+ mSlicers[i]->SetOverlay(mOverlayReader->GetOutput());
+ mSlicers[i]->Render();
+ }
+}
+