mSlicers[i]->GetFusionMapper()->SetLookupTable(fusLUT);
mSlicers[i]->GetFusionActor()->SetOpacity(double(mFusionOpacity)/100);
}
mSlicers[i]->GetFusionMapper()->SetLookupTable(fusLUT);
mSlicers[i]->GetFusionActor()->SetOpacity(double(mFusionOpacity)/100);
}