//----------------------------------------------------------------------------
void vvSlicerManager::ReloadFusion()
{
//----------------------------------------------------------------------------
void vvSlicerManager::ReloadFusion()
{
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetFusion(mFusionReader->GetOutput());
mSlicers[i]->Render();
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetFusion(mFusionReader->GetOutput());
mSlicers[i]->Render();
//----------------------------------------------------------------------------
void vvSlicerManager::ReloadOverlay()
{
//----------------------------------------------------------------------------
void vvSlicerManager::ReloadOverlay()
{
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetOverlay(mOverlayReader->GetOutput());
mSlicers[i]->Render();
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetOverlay(mOverlayReader->GetOutput());
mSlicers[i]->Render();