this->SM->GetSlicer(VisibleInWindow)->GetSlicingTransform()->TransformPoint(p, pt);
this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(pt[0],pt[1],pt[2],
this->SM->GetSlicer(VisibleInWindow)->GetSlicingTransform()->TransformPoint(p, pt);
this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(pt[0],pt[1],pt[2],