- this->SM->AddLandmark(xWorld,yWorld,zWorld,
+ double pLand[3]; pLand[0] = xWorld; pLand[1] = yWorld; pLand[2] = zWorld;
+ double ptLand[3];
+ this->SM->GetSlicer(VisibleInWindow)->GetConcatenatedTransform()->TransformPoint(pLand, ptLand);
+ this->SM->AddNewLandmark(ptLand[0],ptLand[1],ptLand[2],