- if (isi)
- {
- double x = isi->GetInteractor()->GetEventPosition()[0];
- double y = isi->GetInteractor()->GetEventPosition()[1];
- double z;
-
- int VisibleInWindow = this->FindSlicerNumber(isi->GetInteractor()->GetRenderWindow());
- vtkRenderer* renderer=NULL;
- if (VisibleInWindow>-1)
- renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
- newLandmark = false;
-
- if (event == vtkCommand::StartPickEvent && VisibleInWindow == -1)
- {
- for (int i = 0; i < this->SM->NumberOfSlicers(); i++)
- {
- if (this->SM->GetSlicer(i)->GetCursorVisibility())
- {
- this->SM->GetSlicer(i)->SetCursorVisibility(0);
- this->SM->GetSlicer(i)->Render();
- }
- }
- }
- if ( VisibleInWindow > -1 )
- {
- if (event == vtkCommand::KeyPressEvent)
- {
- std::string KeyPress = isi->GetInteractor()->GetKeySym();
- if (KeyPress == "f" || KeyPress == "F")
- {
- FlyToPosition(isi->GetInteractor(),this->SM->GetSlicer(VisibleInWindow));
- }
- if (KeyPress == "0")
- {
- this->SM->SetPreset(0);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "1")
- {
- this->SM->SetPreset(1);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "2")
- {
- this->SM->SetPreset(2);
- this->SM->UpdateWindowLevel();
-
- return;
- }
- if (KeyPress == "3")
- {
- this->SM->SetPreset(3);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "4")
- {
- this->SM->SetPreset(4);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "5")
- {
- this->SM->SetPreset(5);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "6")
- {
- this->SM->SetColorMap(0);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "7")
- {
- this->SM->SetColorMap(1);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "8")
- {
- this->SM->SetColorMap(2);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "9")
- {
- this->SM->SetColorMap(3);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "equal") //keycodes are in vtkWin32RenderWindowInteractor
- {
- this->SM->SetPreset(7);
- //this->SM->SetColorMap(1);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "minus")
- {
- std::cout << "KeyPress : - " << std::endl;
- this->SM->SetColorWindow(-this->SM->GetColorWindow());
- this->SM->SetColorMap(-1);
- this->SM->UpdateWindowLevel();
- return;
- }
- if (KeyPress == "u")
- {
- this->SM->ToggleContourSuperposition();
- this->SM->Render();
- return;
- }
- if (KeyPress == "i")
- {
- this->SM->ToggleInterpolation();
- this->SM->Render();
- return;
- }
- if (KeyPress == "h")
- {
- this->SM->SetCursorVisibility(0);
- this->SM->Render();
- return;
- }
- if (KeyPress == "l")
- {
- this->SM->Reload();
- this->SM->Render();
- return;
- }
- if (KeyPress == "r" || KeyPress=="R")
- {
- this->SM->GetSlicer(VisibleInWindow)->ResetCamera();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
- }
- if (KeyPress == "g")
- {
- double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
- cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
- this->SM->UpdateViews(1,VisibleInWindow);
- this->SM->UpdateLinked(VisibleInWindow);
- return;
- }
- if (KeyPress == "F5")
- {
- this->SM->GetSlicer(VisibleInWindow)->FlipHorizontalView();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
- }
- if (KeyPress == "F6")
- {
- this->SM->GetSlicer(VisibleInWindow)->FlipVerticalView();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
- }
- if (KeyPress == "Up")
- {
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- if (KeyPress == "Down")
- {
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- if (KeyPress == "space")
- {
- newLandmark = true;
- }
- if (KeyPress == "Left")
- this->SM->SetPreviousTSlice(VisibleInWindow);
- if (KeyPress == "Right")
- this->SM->SetNextTSlice(VisibleInWindow);
-
- if (KeyPress == "F1")
- {
- std::cerr << this << ":" << this->SM->GetId() << "\t" << VisibleInWindow << endl;
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Sagital\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- if (KeyPress == "F2")
- {
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Coronal\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- if (KeyPress == "F3")
- {
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Axial\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- }
-
- //All type of mouse events
- if (event == vtkCommand::LeaveEvent)
- {
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
- -VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
- }
-
- if (event == vtkCommand::StartWindowLevelEvent)
- {
- mStartSlicer = -1;
- this->InitialWindow = this->SM->GetColorWindow();
- this->InitialLevel = this->SM->GetColorLevel();
-
- if (VisibleInWindow > -1)
- {
- mStartSlicer = VisibleInWindow;
- }
- return;
- }
-
- if (event == vtkCommand::EndWindowLevelEvent)
- {
- mStartSlicer = -1;
- }
-
- }
- if (VisibleInWindow > -1)
- {
- this->SM->Activated();
- //if(!this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->GetVisibility())
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetVisibility(1);
-
- if (event == vtkCommand::MouseWheelForwardEvent && !isi->GetInteractor()->GetControlKey())
- {
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- else if (event == vtkCommand::MouseWheelForwardEvent && isi->GetInteractor()->GetControlKey())
- {
- double factor = 2;
- this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
- }
- else if (event == vtkCommand::MouseWheelBackwardEvent && !isi->GetInteractor()->GetControlKey())
- {
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- else if (event == vtkCommand::MouseWheelBackwardEvent && isi->GetInteractor()->GetControlKey())
- {
- double factor = -2;
- this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
- }
- double xWorld=0; double yWorld=0; double zWorld=0;
-
- //Move into World Coordinate
- renderer->DisplayToNormalizedDisplay(x,y);
- renderer->NormalizedDisplayToViewport(x,y);
- renderer->ViewportToNormalizedViewport(x,y);
- renderer->NormalizedViewportToView(x,y,z);
- renderer->ViewToWorld(x,y,z);
- switch (this->SM->GetSlicer(VisibleInWindow)->GetSliceOrientation())
- {
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- xWorld = x;
- yWorld = y;
- zWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[2] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[2];
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- xWorld = x;
- yWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[1] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[1];
- zWorld = z;
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- xWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[0] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[0];
- yWorld = y;
- zWorld = z;
- break;
- }
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(xWorld,yWorld,zWorld,
- this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- if (newLandmark)
- {
- this->SM->AddLandmark(xWorld,yWorld,zWorld,
- this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- this->SM->GetSlicer(VisibleInWindow)->UpdateLandmarks();
- this->SM->Render();
- }
- if (event == vtkCommand::PickEvent || event == vtkCommand::StartPickEvent)
- {
- this->SM->UpdateViews(1,VisibleInWindow);
- this->SM->UpdateLinked(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
- }
- else
- {
- this->SM->GetSlicer(VisibleInWindow)->Render();
- }
- //this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
- //-VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- //this->SM->GetSlicer(VisibleInWindow)->Render();
- }
-
- if (event == vtkCommand::WindowLevelEvent && mStartSlicer > -1)
- {
- this->SM->GetSlicer(mStartSlicer)->GetAnnotation()->SetVisibility(1);
- // Adjust the window level here
- int *size = isi->GetInteractor()->GetRenderWindow()->GetSize();
- double window = this->InitialWindow;
- double level = this->InitialLevel;
- double range[2];
- this->SM->GetImage()->GetScalarRange(range);
-
- // Compute normalized delta
- double dx = static_cast<double>(isi->GetWindowLevelCurrentPosition()[0] -
- isi->GetWindowLevelStartPosition()[0]) / size[0];
- double dy = static_cast<double>(isi->GetWindowLevelStartPosition()[1] -
- isi->GetWindowLevelCurrentPosition()[1]) / size[1];
- //Window is exponential in nature, use exponential to avoid falling into negative numbers
- dx = std::exp(1.0 * (dx*fabs(dx) + dx)) ; //Quadratic behavior for more reactive interface
- dy = 0.15 * (dy*fabs(dy) + dy) * (range[1]-range[0]);//Quadratic behavior for more reactive interface
-
- this->SM->SetColorWindow(window*dx);
- this->SM->SetColorLevel(level-dy);
- this->SM->SetPreset(6);
- this->SM->UpdateWindowLevel();
- this->SM->Render();
- return;
+ if (isi) {
+ double x = isi->GetInteractor()->GetEventPosition()[0];
+ double y = isi->GetInteractor()->GetEventPosition()[1];
+ double z(4000);
+
+ int VisibleInWindow = this->FindSlicerNumber(isi->GetInteractor()->GetRenderWindow());
+ vtkRenderer* renderer=NULL;
+ if (VisibleInWindow>-1)
+ renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
+ newLandmark = false;
+
+
+
+ if (event == vtkCommand::StartPickEvent && VisibleInWindow == -1) {
+ for (int i = 0; i < this->SM->GetNumberOfSlicers(); i++) {
+ if (this->SM->GetSlicer(i)->GetCursorVisibility() && !this->SM->IsLinked()) {
+ this->SM->GetSlicer(i)->SetCursorVisibility(0);
+ this->SM->GetSlicer(i)->SetCornerAnnotationVisibility(0);
+ this->SM->GetSlicer(i)->Render();
+ }
+ }
+ }
+ if ( VisibleInWindow > -1 ) {
+ if (event == vtkCommand::KeyPressEvent) {
+ std::string KeyPress = isi->GetInteractor()->GetKeySym();
+ bool bCtrlKey = isi->GetInteractor()->GetControlKey();
+ if (KeyPress == "Tab") {
+ if(isi->GetInteractor()->GetShiftKey())
+ this->SM->PrevImage(VisibleInWindow);
+ else
+ this->SM->NextImage(VisibleInWindow);
+ return;
+ }
+ if (KeyPress == "f" || KeyPress == "F") {
+ FlyToPosition(isi->GetInteractor(),this->SM->GetSlicer(VisibleInWindow));
+ return;
+ }
+ if (KeyPress == "w") {
+ this->SM->SetLocalColorWindowing(VisibleInWindow, bCtrlKey);
+ return;
+ }
+ if (KeyPress == "0" || KeyPress == "KP_0") {
+ this->SM->SetPreset(WL_AUTO);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "1" || KeyPress == "KP_1") {
+ this->SM->SetPreset(WL_HOUNSFIELD);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "2" || KeyPress == "KP_2") {
+ this->SM->SetPreset(WL_SOFTTISSUE);
+ this->SM->UpdateWindowLevel();
+
+ return;
+ }
+ if (KeyPress == "3" || KeyPress == "KP_3") {
+ this->SM->SetPreset(WL_LUNGS);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "4" || KeyPress == "KP_4") {
+ this->SM->SetPreset(WL_BONES);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "5" || KeyPress == "KP_5") {
+ this->SM->SetPreset(WL_HEAD);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "6" || KeyPress == "KP_6") {
+ this->SM->SetColorMap(0);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "7" || KeyPress == "KP_7") {
+ this->SM->SetColorMap(1);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "8" || KeyPress == "KP_8") {
+ this->SM->SetColorMap(2);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "9" || KeyPress == "KP_9") {
+ this->SM->SetColorMap(3);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "equal") { //keycodes are in vtkWin32RenderWindowInteractor
+ this->SM->SetPreset(WL_VENTILATION);
+ //this->SM->SetColorMap(1);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "minus") {
+ this->SM->SetColorWindow(-this->SM->GetColorWindow());
+ this->SM->SetColorMap(-1);
+ this->SM->UpdateWindowLevel();
+ return;
+ }
+ if (KeyPress == "c") {
+ this->SM->ToggleContourSuperposition();
+ this->SM->Render();
+ return;
+ }
+ if (KeyPress == "l") {
+ this->SM->ToggleInterpolation();
+ this->SM->Render();
+ return;
+ }
+ if (KeyPress == "h") {
+ this->SM->SetCursorAndCornerAnnotationVisibility(0);
+ this->SM->Render();
+ return;
+ }
+ if (KeyPress == "x") {
+ for(int i=0; i<SM->GetNumberOfSlicers(); i++) {
+ SM->RemoveActor("overlay",0);
+ SM->SetColorMap(0);
+ SM->Render();
+ }
+ return;
+ }
+ if (KeyPress == "u") {
+ this->SM->Reload();
+ this->SM->Render();
+ return;
+ }
+ if (KeyPress == "r" || KeyPress=="R") {
+ this->SM->GetSlicer(VisibleInWindow)->ResetCamera();
+ this->SM->GetSlicer(VisibleInWindow)->Render();
+ this->SM->UpdateLinkedNavigation( this->SM->GetSlicer(VisibleInWindow) );
+ return;
+ }
+ if (KeyPress == "g") {
+ if(bCtrlKey)
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(0,0,0,0);
+ else {
+ double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
+ cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+ }
+ this->SM->UpdateViews(1,VisibleInWindow);
+ this->SM->UpdateLinked(VisibleInWindow);
+ return;