double p[3]; p[0] = xWorld; p[1] = yWorld; p[2] = zWorld;
double pt[3];
this->SM->GetSlicer(VisibleInWindow)->GetSlicingTransform()->TransformPoint(p, pt);
this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(pt[0],pt[1],pt[2],
this->SM->GetSlicer(VisibleInWindow)->GetMaxCurrentTSlice());
double p[3]; p[0] = xWorld; p[1] = yWorld; p[2] = zWorld;
double pt[3];
this->SM->GetSlicer(VisibleInWindow)->GetSlicingTransform()->TransformPoint(p, pt);
this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(pt[0],pt[1],pt[2],
this->SM->GetSlicer(VisibleInWindow)->GetMaxCurrentTSlice());