- for(int i=0;i<mCurrentSlicerManager->GetNumberOfSlicers(); i++) {
- mCurrentSlicerManager->GetSlicer(i)->GetRenderer()->RemoveActor(mLineActors[i]);
- }
+ if (mCurrentSlicerManager)
+ {
+ connect(mCurrentSlicerManager, SIGNAL(callAddLandmark(float,float,float,float)), mCurrentSlicerManager, SLOT(AddLandmark(float,float,float,float)));