mCurrentMaskActor = CreateMaskActor(mCurrentMaskImage, 1, 0, false);
mCurrentMaskActor->Update(); // default color is red
UpdateAndRenderNewMask();
mCurrentMaskActor = CreateMaskActor(mCurrentMaskImage, 1, 0, false);
mCurrentMaskActor->Update(); // default color is red
UpdateAndRenderNewMask();