- if (mCurrentSlicerManager != 0) mCurrentSlicerManager->Render();
- if (mCurrentStructureSetActor) {
- for(int i=0; i<mCurrentStructureSetActor->GetNumberOfROIs(); i++) {
- mCurrentStructureSetActor->GetROIList()[i]->SetVisible(false);
- mCurrentStructureSetActor->GetROIList()[i]->SetContourVisible(false);
- delete mCurrentStructureSetActor->GetROIList()[i];
- }
- }