CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
-IF(POLICY CMP0020)
- CMAKE_POLICY(SET CMP0020 NEW)
-ENDIF(POLICY CMP0020)
+## ============
+## = Policies =
+## ============
+
+SET(
+ policies
+ CMP0015
+ CMP0020
+ CMP0042
+ )
+FOREACH(policy ${policies})
+ IF(POLICY ${policy})
+ CMAKE_POLICY(SET ${policy} NEW)
+ ENDIF(POLICY ${policy})
+ENDFOREACH(policy)
## ================
## = Project name =
## = Packages and options =
## ========================
+# Prepare header to build shared libs (windows)
INCLUDE(GenerateExportHeader)
+# Find ITK and VTK
FIND_PACKAGE(ITK REQUIRED)
-INCLUDE(${ITK_USE_FILE})
-
FIND_PACKAGE(VTK REQUIRED)
+
+INCLUDE(${ITK_USE_FILE})
INCLUDE(${VTK_USE_FILE})
+# Do not use itk-vtk glue --> problems ahead!!!
IF(ITKVtkGlue_LOADED)
MESSAGE(FATAL_ERROR "ITKVtkGlue module is available. Please re-compile your ITK without it. It could lead to nasty compilation problems... Just waiting for Kitware to solve it.")
ENDIF(ITKVtkGlue_LOADED)
-
+SET(QT4_FOUND "0")
IF(USE_QT4)
FIND_PACKAGE(Qt4 REQUIRED)
INCLUDE(${QT_USE_FILE})
- ## Check for required modules
- IF(NOT vtkGUISupportQt_LOADED)
- MESSAGE(
- FATAL_ERROR
- "vtkGUISupportQt module is required but not available."
- )
- ENDIF(NOT vtkGUISupportQt_LOADED)
- IF(NOT vtkGUISupportQtOpenGL_LOADED)
- MESSAGE(
- FATAL_ERROR
- "vtkGUISupportQtOpenGL module is required but not available."
- )
- ENDIF(NOT vtkGUISupportQtOpenGL_LOADED)
+ ## Check for required vtk-qt4 modules
+ SET(
+ vtk_required_modules
+ vtkGUISupportQt
+ vtkGUISupportQtOpenGL
+ )
+ FOREACH(vtk_module ${vtk_required_modules})
+ IF(NOT ${vtk_module}_LOADED)
+ MESSAGE(
+ FATAL_ERROR
+ "${vtk_module} module is required but not available."
+ )
+ SET(QT4_FOUND "0")
+ ENDIF(NOT ${vtk_module}_LOADED)
+ ENDFOREACH(vtk_module)
+ SET(QT4_FOUND "1")
ENDIF(USE_QT4)
## ================================================
## ================================================
IF(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
- MESSAGE(FATAL_ERROR "Building in the source tree is not allowed")
+ MESSAGE(FATAL_ERROR "Building in the source tree is not allowed.")
ENDIF(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
## =====================================
${PROJECT_BINARY_DIR}/lib/third_party
${PROJECT_BINARY_DIR}/lib/third_party/ItkVtkGlue
)
-IF(WIN32)
+IF(WIN32 OR APPLE)
INCLUDE_DIRECTORIES(
${PROJECT_SOURCE_DIR}/lib/third_party/glext
)
-ENDIF(WIN32)
+ENDIF(WIN32 OR APPLE)
## ===========================
## = Subdirs containing code =