## = Packages and options =
## ========================
+# NOTE: It seems that by default on Visual Studio Compiler supports c++11,
+# so it only need to be test on other O.S.
+IF(NOT MSVC)
+ INCLUDE(CheckCXXCompilerFlag)
+ CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
+ CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
+ IF(COMPILER_SUPPORTS_CXX11)
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
+ ELSEIF(COMPILER_SUPPORTS_CXX0X)
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
+ ELSE()
+ MESSAGE(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
+ ENDIF()
+ENDIF(NOT MSVC)
+
# Prepare header to build shared libs (windows)
INCLUDE(GenerateExportHeader)
-# Find boost
-FIND_PACKAGE(Boost 1.30 COMPONENTS filesystem system REQUIRED)
-IF(Boost_FOUND)
- INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS})
-ENDIF(Boost_FOUND)
-
# Find ITK and VTK
FIND_PACKAGE(ITK REQUIRED)
FIND_PACKAGE(VTK REQUIRED)
)
ENDIF(WIN32 OR APPLE)
+## =======================
+## = Local bash commands =
+## =======================
+SET(
+ bash_PROGRAMS
+ cpPlugins_createHost
+ )
+
+FOREACH(prog ${bash_PROGRAMS})
+ IF(MSVC)
+ SET(${prog}_APP ${PROJECT_BINARY_DIR}/$(ConfigurationName)/${prog})
+ ELSE(MSVC)
+ SET(${prog}_APP ${PROJECT_BINARY_DIR}/${prog})
+ ENDIF(MSVC)
+ENDFOREACH(prog)
+
## ===========================
## = Subdirs containing code =
## ===========================