#include "bbPackRecalageCalculateVectorBox.h"
#include "bbPackRecalagePackage.h"
+
+#include <string>
+
namespace bbPackRecalage
{
BBTK_BLACK_BOX_IMPLEMENTATION(CalculateVectorBox,bbtk::AtomicBlackBox);
void CalculateVectorBox::Process()
{
-
-// THE MAIN PROCESSING METHOD BODY
-// Here we simply set the input 'In' value to the output 'Out'
-// And print out the output value
-// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
-// void bbSet{Input|Output}NAME(const TYPE&)
-// const TYPE& bbGet{Input|Output}NAME() const
-// Where :
-// * NAME is the name of the input/output
-// (the one provided in the attribute 'name' of the tag 'input')
-// * TYPE is the C++ type of the input/output
-// (the one provided in the attribute 'type' of the tag 'input')
- //bbSetOutputOut( bbGetInputIn() );
- //std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
+
+ if(!bbGetInputPointsX1().empty() && !bbGetInputPointsX2().empty())
+ {
+ //Checks that all the vector points are defined
+ if(bbGetInputPointsX1()[1] != NULL && bbGetInputPointsX2()[1] != NULL)
+ {
+ _vector->SetData(bbGetInputPointsX1(), bbGetInputPointsX2(), bbGetInputPointsY1(), bbGetInputPointsY2(), bbGetInputPointsZ1(), bbGetInputPointsZ2());
+ _vector->Run();
+
+ bbSetOutputOrigin(_vector->GetOrigin());
+ bbSetOutputOriginReslicer(_vector->GetOriginReslicer());
+ bbSetOutputOutAngle(_vector->GetAngle());
+ }
+ }
}
void CalculateVectorBox::bbUserSetDefaultValues()
{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
-// Here we initialize the input 'In' to 0
- //bbSetInputIn(0);
-
+ _vector = new VectorMath();
+ std::vector<int> nullVector;
+ bbSetInputPointsX1(nullVector);
+ bbSetInputPointsX2(nullVector);
}
void CalculateVectorBox::bbUserInitializeProcessing()
{