#include "bbtkwxGUIEditorGraphicBBS.h"
-#include <wx/cmdline.h>
+#include <wx/cmdline.h>
#include <wx/app.h>
#include <wx/sysopt.h>
-
+
class wxBBEditorApp : public wxApp
{
public:
- bool OnInit( );
+ bool OnInit( );
int OnExit() { return true; }
-};
+};
+
IMPLEMENT_APP(wxBBEditorApp);
-
-
+
+
// ----------------------------------------------------------------------------
// The `main program' equivalent, creating the windows and returning the
setlocale(LC_NUMERIC, "C");
#endif
- bbtk::wxGUIEditorGraphicBBS *iegbbs;
-printf("EED wxBBEditorApp::OnInit 0\n");
+ bbtk::wxGUIEditorGraphicBBS *iegbbs;
iegbbs = new bbtk::wxGUIEditorGraphicBBS(NULL);
-printf("EED wxBBEditorApp::OnInit 1\n");
- SetTopWindow(iegbbs);
+ SetTopWindow(iegbbs);
iegbbs->Show(true);
-printf("EED wxBBEditorApp::OnInit 2\n");
return true;
}
-#if defined(_WIN32)
+#if defined(_WIN32)
// How to have a Console and wxWidgets
// http://www.wxwidgets.org/wiki/index.php/MSVC_Setup_Guide
-// In Visual C++ 6 (7 should be similar), to create an application that is both a console application
-// (cout's to the console are visible) and has a wxWidgets GUI,
+// In Visual C++ 6 (7 should be similar), to create an application that is both a console application
+// (cout's to the console are visible) and has a wxWidgets GUI,
// you need to use the linker option "/subsystem:console" and the following code:
int main(int argc, char* argv[])
{
return WinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), SW_SHOWNORMAL);
}
-#endif // defined(_WIN32)
+#endif // defined(_WIN32)
#else
//==========================================================================
#include <iostream>
int main(int argc, char* argv[])
-{
+{
std::cout << "bbStudio was not compiled with wxWidgets : ciao !" <<std::endl;
return 0;
}