]> Creatis software - cpPlugins.git/blobdiff - appli/cpPipelineEditor/QNodesEditor.cxx
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[cpPlugins.git] / appli / cpPipelineEditor / QNodesEditor.cxx
index 9669eea49704045325fb3dddb2dcdfa9f49b86fb..46508ca6fb92cbfe69c34430d3e1e9260126e8d4 100644 (file)
 \r
 #include <QGraphicsScene>\r
 #include <QEvent>\r
+#include <QGraphicsSceneContextMenuEvent>\r
+#include <QGraphicsSceneDragDropEvent>\r
+#include <QGraphicsSceneHelpEvent>\r
+#include <QGraphicsSceneHoverEvent>\r
 #include <QGraphicsSceneMouseEvent>\r
+#include <QGraphicsSceneMoveEvent>\r
+#include <QGraphicsSceneResizeEvent>\r
+#include <QGraphicsSceneWheelEvent>\r
+#include <QInputDialog>\r
 \r
 #include "QNEPort.h"\r
 #include "QNEConnection.h"\r
 #include "QNEBlock.h"\r
 \r
+// -------------------------------------------------------------------------\r
+#define PipelineEditor_QNodesEditor_Callback_SWITCH( E, e )             \\r
+  case QEvent::E:                                                       \\r
+  {                                                                     \\r
+    Q##E##Event* evt = dynamic_cast< Q##E##Event* >( e );               \\r
+    if( evt != NULL )                                                   \\r
+      this->_##E##_cbk( evt );                                          \\r
+  }                                                                     \\r
+  break\r
+\r
+// -------------------------------------------------------------------------\r
+#define PipelineEditor_QNodesEditor_Callback_CODE( E )                  \\r
+  void PipelineEditor::QNodesEditor::_##E##_cbk( Q##E##Event* evt )\r
+\r
 // -------------------------------------------------------------------------\r
 PipelineEditor::QNodesEditor::\r
 QNodesEditor( QObject* parent )\r
- : Superclass( parent )\r
+ : Superclass( parent ),\r
+   m_Conn( NULL ),\r
+   m_Workspace( NULL )\r
 {\r
-  this->m_Conn = NULL;\r
 }\r
 \r
 // -------------------------------------------------------------------------\r
@@ -48,6 +71,89 @@ PipelineEditor::QNodesEditor::
 {\r
 }\r
 \r
+// -------------------------------------------------------------------------\r
+PipelineEditor::QNodesEditor::\r
+TWorkspace* PipelineEditor::QNodesEditor::\r
+workspace( )\r
+{\r
+  return( this->m_Workspace );\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+const PipelineEditor::QNodesEditor::\r
+TWorkspace* PipelineEditor::QNodesEditor::\r
+workspace( ) const\r
+{\r
+  return( this->m_Workspace );\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+void PipelineEditor::QNodesEditor::\r
+setWorkspace( TWorkspace* ws )\r
+{\r
+  this->m_Workspace = ws;\r
+  this->m_Graph = TGraph::New( );\r
+\r
+  // Create blocks\r
+  auto vIt = this->m_Workspace->GetGraph( )->BeginVertices( );\r
+  auto vIt_end = this->m_Workspace->GetGraph( )->EndVertices( );\r
+  for( ; vIt != vIt_end; ++vIt )\r
+  {\r
+    this->_CreateBlock(\r
+      dynamic_cast< TFilter* >( vIt->second.GetPointer( ) ),\r
+      QPointF( vIt->second->GetViewX( ), vIt->second->GetViewY( ) )\r
+      );\r
+\r
+  } // rof\r
+\r
+  // Add edges\r
+  auto rIt = this->m_Workspace->GetGraph( )->BeginEdgesRows( );\r
+  auto rIt_end = this->m_Workspace->GetGraph( )->EndEdgesRows( );\r
+  for( ; rIt != rIt_end; ++rIt )\r
+  {\r
+    QNEBlock* orig = this->m_Graph->GetVertex( rIt->first );\r
+    auto cIt = rIt->second.begin( );\r
+    for( ; cIt != rIt->second.end( ); ++cIt )\r
+    {\r
+      QNEBlock* dest = this->m_Graph->GetVertex( cIt->first );\r
+      auto eIt = cIt->second.begin( );\r
+      for( ; eIt != cIt->second.end( ); ++eIt )\r
+      {\r
+        QNEOutputPort* op = orig->outputPort( eIt->first.c_str( ) );\r
+        QNEInputPort* ip = dest->inputPort( eIt->second.c_str( ) );\r
+        if( op == NULL || ip == NULL )\r
+          continue;\r
+\r
+        QNEConnection* c = new QNEConnection( 0, this->m_Scene );\r
+        c->setPort1( op );\r
+        c->setPort2( ip );\r
+        c->updatePosFromPorts( );\r
+        c->updatePath( );\r
+        this->m_Graph->AddConnection( rIt->first, cIt->first, c );\r
+\r
+      } // rof\r
+\r
+    } // rof\r
+\r
+  } // rof\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+std::string PipelineEditor::QNodesEditor::\r
+createFilter( const std::string& filter, const QPointF& pnt )\r
+{\r
+  std::string name = filter;\r
+  while( this->m_Workspace->HasFilter( name ) )\r
+    name += std::string( "_" );\r
+  if( this->m_Workspace->CreateFilter( filter, name ) )\r
+  {\r
+    this->_CreateBlock( this->m_Workspace->GetFilter( name ), pnt );\r
+    return( name );\r
+  }\r
+  else\r
+    return( "" );\r
+}\r
+\r
 // -------------------------------------------------------------------------\r
 void PipelineEditor::QNodesEditor::\r
 install( QGraphicsScene* s )\r
@@ -70,131 +176,421 @@ itemAt( const QPointF& pos )
 }\r
 \r
 // -------------------------------------------------------------------------\r
-bool PipelineEditor::QNodesEditor::\r
-eventFilter( QObject* o, QEvent* e )\r
+void PipelineEditor::QNodesEditor::\r
+_CreateBlock( TFilter* f, const QPointF& pnt )\r
 {\r
-  QGraphicsSceneMouseEvent* me = ( QGraphicsSceneMouseEvent* ) e;\r
+  if( f == NULL )\r
+    return;\r
+\r
+  // Add block\r
+  QNEBlock* b = new QNEBlock( f, 0, this->m_Scene );\r
+  b->setPos( pnt );\r
 \r
-  switch ( ( int ) e->type( ) )\r
+  // Keep a trace of this visual graph\r
+  this->m_Graph->SetVertex( f->GetName( ), b );\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+/* TODO\r
+void PipelineEditor::QNodesEditor::\r
+_DoubleClick( QGraphicsSceneMouseEvent* evt, QGraphicsItem* item )\r
+{\r
+  switch( evt->button( ) )\r
   {\r
-  case QEvent::GraphicsThis->M_SceneMousePress:\r
+  case Qt::LeftButton:\r
   {\r
-    switch ( ( int ) me->button( ) )\r
-    {\r
-    case Qt::LeftButton:\r
+    QNEBlock* block = dynamic_cast< QNEBlock* >( item );\r
+    QNEPort* port = dynamic_cast< QNEPort* >( item );\r
+    QNEConnection* conn = dynamic_cast< QNEConnection* >( item );\r
+\r
+    if( block != NULL )\r
     {\r
-      QGraphicsItem* item = this->itemAt( me->this->m_ScenePos( ) );\r
-      if( item && item->type( ) == QNEPort::Type )\r
+      QString old_name = block->namePort( );\r
+      bool ok;\r
+      QString new_name =\r
+        QInputDialog::getText(\r
+          dynamic_cast< QWidget* >( this->parent( ) ),\r
+          "Change filter name",\r
+          "Filter name:",\r
+          QLineEdit::Normal,\r
+          old_name,\r
+          &ok\r
+          );\r
+      if( ok && !new_name.isEmpty( ) && old_name != new_name )\r
       {\r
-        this->m_Conn = new QNEConnection( 0, this->m_Scene );\r
-        this->m_Conn->setPort1( ( QNEPort* ) item );\r
-        this->m_Conn->setPos1( item->this->m_ScenePos( ) );\r
-        this->m_Conn->setPos2( me->this->m_ScenePos( ) );\r
-        this->m_Conn->updatePath( );\r
+        ok = this->m_Graph->RenameVertex(\r
+          old_name.toStdString( ),\r
+          new_name.toStdString( )\r
+          );\r
+        if( ok )\r
+        {\r
+          block->setNamePort( new_name );\r
+          this->m_Workspace->GetGraph( )->RenameVertex(\r
+            old_name.toStdString( ),\r
+            new_name.toStdString( )\r
+            );\r
 \r
-        return( true );\r
-      }\r
-      else if( item && item->type( ) == QNEBlock::Type )\r
-      {\r
-        /* if( selBlock )\r
-           selBlock->setSelected( ); */\r
-        // selBlock = ( QNEBlock* ) item;\r
+        } // fi\r
 \r
       } // fi\r
-      break;\r
     }\r
-    case Qt::RightButton:\r
+    else if( port != NULL )\r
     {\r
-      QGraphicsItem* item = itemAt( me->this->m_ScenePos( ) );\r
-      if( item && ( item->type( ) == QNEConnection::Type || item->type( ) == QNEBlock::Type ) )\r
-        delete item;\r
-      // if( selBlock == ( QNEBlock* ) item )\r
-      // selBlock = 0;\r
-      break;\r
-    }\r
     }\r
+    else if( conn != NULL )\r
+    {\r
+    } // fi\r
   }\r
-  case QEvent::GraphicsThis->M_SceneMouseMove:\r
+  break;\r
+     case Qt::RightButton:\r
+     {\r
+     }\r
+     break;\r
+     case Qt::MiddleButton:\r
+     {\r
+     }\r
+     break;\r
+  default:\r
+    break;\r
+  } // hctiws\r
+}\r
+  */\r
+\r
+// -------------------------------------------------------------------------\r
+bool PipelineEditor::QNodesEditor::\r
+eventFilter( QObject* o, QEvent* e )\r
+{\r
+  // Event type\r
+  switch( int( e->type( ) ) )\r
   {\r
-    if( this->m_Conn )\r
-    {\r
-      this->m_Conn->setPos2( me->this->m_ScenePos( ) );\r
-      this->m_Conn->updatePath( );\r
-      return( true );\r
-    }\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneContextMenu, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneDragEnter, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneDragLeave, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneDragMove, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneDrop, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneHelp, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneHoverEnter, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneHoverLeave, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneHoverMove, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneMouseDoubleClick, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneMouseMove, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneMousePress, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneMouseRelease, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneMove, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneResize, e );\r
+    PipelineEditor_QNodesEditor_Callback_SWITCH( GraphicsSceneWheel, e );\r
+  default:\r
     break;\r
-  }\r
-  case QEvent::GraphicsThis->M_SceneMouseRelease:\r
+  } // hctiws\r
+\r
+  return( this->Superclass::eventFilter( o, e ) );\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneContextMenu )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneDragEnter )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneDragLeave )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneDragMove )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneDrop )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneHelp )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneHoverEnter )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneHoverLeave )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneHoverMove )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneMouseDoubleClick )\r
+{\r
+  QGraphicsItem* item = this->itemAt( evt->scenePos( ) );\r
+  if( item == NULL )\r
+    return;\r
+\r
+  switch( evt->button( ) )\r
+  {\r
+  case Qt::LeftButton:\r
   {\r
-    if( this->m_Conn && me->button( ) == Qt::LeftButton )\r
+    QNEBlock* block = dynamic_cast< QNEBlock* >( item );\r
+    QNEPort* port = dynamic_cast< QNEPort* >( item );\r
+    QNEConnection* conn = dynamic_cast< QNEConnection* >( item );\r
+\r
+    if( block != NULL )\r
     {\r
-      QGraphicsItem* item = itemAt( me->this->m_ScenePos( ) );\r
-      if( item && item->type( ) == QNEPort::Type )\r
+      QString old_name = block->namePort( );\r
+      bool ok;\r
+      QString new_name =\r
+        QInputDialog::getText(\r
+          dynamic_cast< QWidget* >( this->parent( ) ),\r
+          "Change filter name",\r
+          "Filter name:",\r
+          QLineEdit::Normal,\r
+          old_name,\r
+          &ok\r
+          );\r
+      if( ok && !new_name.isEmpty( ) && old_name != new_name )\r
       {\r
-        QNEPort* port1 = this->m_Conn->port1( );\r
-        QNEPort* port2 = ( QNEPort* ) item;\r
+        ok = this->m_Graph->RenameVertex(\r
+          old_name.toStdString( ),\r
+          new_name.toStdString( )\r
+          );\r
+        if( ok )\r
+        {\r
+          block->setNamePort( new_name );\r
+          this->m_Workspace->GetGraph( )->RenameVertex(\r
+            old_name.toStdString( ),\r
+            new_name.toStdString( )\r
+            );\r
+\r
+        } // fi\r
 \r
-        if( port1->block( ) != port2->block( ) && port1->isOutput( ) != port2->isOutput( ) && !port1->isThis->M_Connected( port2 ) )\r
+      } // fi\r
+    }\r
+    else if( port != NULL )\r
+    {\r
+      if( evt->modifiers( ) == Qt::ControlModifier )\r
+      {\r
+        port->setExtend( !( port->isExtended( ) ) );\r
+        QNEInputPort* in_port = dynamic_cast< QNEInputPort* >( port );\r
+        QNEOutputPort* out_port = dynamic_cast< QNEOutputPort* >( port );\r
+        if( port->isExtended( ) )\r
         {\r
-          this->m_Conn->setPos2( port2->this->m_ScenePos( ) );\r
-          this->m_Conn->setPort2( port2 );\r
-          this->m_Conn->updatePath( );\r
-          this->m_Conn = NULL;\r
-          return( true );\r
+          if( in_port != NULL )\r
+          {\r
+            this->m_Workspace->AddInputPort(\r
+              in_port->extendedName( ).toStdString( ),\r
+              in_port->block( )->namePort( ).toStdString( ),\r
+              in_port->name( ).toStdString( )\r
+              );\r
+          }\r
+          else if( out_port != NULL )\r
+          {\r
+          } // fi\r
         }\r
+        else\r
+        {\r
+          if( in_port != NULL )\r
+          {\r
+          }\r
+          else if( out_port != NULL )\r
+          {\r
+          } // fi\r
+\r
+        } // fi\r
+        this->m_Scene->update( );\r
       }\r
+      else if( evt->modifiers( ) == Qt::NoModifier )\r
+      {\r
+        if( port->isExtended( ) )\r
+        {\r
+          QString old_name = port->extendedName( );\r
+          bool ok;\r
+          QString new_name =\r
+            QInputDialog::getText(\r
+              dynamic_cast< QWidget* >( this->parent( ) ),\r
+              "Change filter name",\r
+              "Filter name:",\r
+              QLineEdit::Normal,\r
+              old_name,\r
+              &ok\r
+              );\r
+          if( ok && !new_name.isEmpty( ) && old_name != new_name )\r
+          {\r
+            // TODO: port->setExtendedName( new_name );\r
+            /* TODO\r
+               ok = this->m_Graph->RenameVertex(\r
+               old_name.toStdString( ),\r
+               new_name.toStdString( )\r
+               );\r
+               if( ok )\r
+               {\r
+               block->setNamePort( new_name );\r
+               this->m_Workspace->GetGraph( )->RenameVertex(\r
+               old_name.toStdString( ),\r
+               new_name.toStdString( )\r
+               );\r
 \r
-      delete this->m_Conn;\r
-      this->m_Conn = NULL;\r
-      return( true );\r
+               } // fi\r
+            */\r
+          } // fi\r
+\r
+        } // fi\r
+\r
+      } // fi\r
     }\r
-    break;\r
-  }\r
+    else if( conn != NULL )\r
+    {\r
+    } // fi\r
   }\r
-  return( this->Superclass::eventFilter( o, e ) );\r
+  break;\r
+  /* TODO:\r
+     case Qt::RightButton:\r
+     {\r
+     }\r
+     break;\r
+     case Qt::MiddleButton:\r
+     {\r
+     }\r
+     break;\r
+  */\r
+  default:\r
+    break;\r
+  } // hctiws\r
 }\r
 \r
 // -------------------------------------------------------------------------\r
-void PipelineEditor::QNodesEditor::\r
-save( QDataStream& ds )\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneMouseMove )\r
 {\r
-  foreach( QGraphicsItem* item, this->m_Scene->items( ) )\r
-    if( item->type( ) == QNEBlock::Type )\r
-    {\r
-      ds << item->type( );\r
-      ( ( QNEBlock* ) item )->save( ds );\r
-    }\r
+  if( this->m_Conn != NULL )\r
+  {\r
+    if( this->m_Conn->port1( ) == NULL )\r
+      this->m_Conn->setPos1( evt->scenePos( ) );\r
+    else if( this->m_Conn->port2( ) == NULL )\r
+      this->m_Conn->setPos2( evt->scenePos( ) );\r
+    this->m_Conn->updatePath( );\r
 \r
-  foreach( QGraphicsItem* item, this->m_Scene->items( ) )\r
-    if( item->type( ) == QNEConnection::Type )\r
-    {\r
-      ds << item->type( );\r
-      ( ( QNEConnection* ) item )->save( ds );\r
-    }\r
+  } // fi\r
 }\r
 \r
 // -------------------------------------------------------------------------\r
-void PipelineEditor::QNodesEditor::\r
-load( QDataStream& ds )\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneMousePress )\r
 {\r
-  this->m_Scene->clear( );\r
-\r
-  QMap<quint64, QNEPort*> portMap;\r
+  QNEInputPort* in_port =\r
+    dynamic_cast< QNEInputPort* >( this->itemAt( evt->scenePos( ) ) );\r
+  QNEOutputPort* out_port =\r
+    dynamic_cast< QNEOutputPort* >( this->itemAt( evt->scenePos( ) ) );\r
+  if( in_port == NULL && out_port == NULL )\r
+    return;\r
 \r
-  while ( !ds.atEnd( ) )\r
+  switch( evt->button( ) )\r
+  {\r
+  case Qt::LeftButton:\r
   {\r
-    int type;\r
-    ds >> type;\r
-    if( type == QNEBlock::Type )\r
+    if( out_port != NULL )\r
     {\r
-      QNEBlock* block = new QNEBlock( 0, this->m_Scene );\r
-      block->load( ds, portMap );\r
-    } else if( type == QNEConnection::Type )\r
+      if( out_port->block( ) != NULL )\r
+      {\r
+        // Start new connection\r
+        this->m_Conn = new QNEConnection( 0, this->m_Scene );\r
+        this->m_Conn->setPort1( out_port );\r
+        this->m_Conn->setPos1( out_port->scenePos( ) );\r
+        this->m_Conn->setPos2( evt->scenePos( ) );\r
+        this->m_Conn->updatePosFromPorts( );\r
+        this->m_Conn->updatePath( );\r
+\r
+      } // fi\r
+\r
+    } // fi\r
+  }\r
+  break;\r
+  default:\r
+    break;\r
+\r
+  } // hctiws\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneMouseRelease )\r
+{\r
+  if( this->m_Conn == NULL )\r
+    return;\r
+\r
+  switch( evt->button( ) )\r
+  {\r
+  case Qt::LeftButton:\r
+  {\r
+    QNEInputPort* port2 =\r
+      dynamic_cast< QNEInputPort* >( this->itemAt( evt->scenePos( ) ) );\r
+    if( port2 != NULL )\r
     {\r
-      QNEConnection* this->m_Conn = new QNEConnection( 0, this->m_Scene );\r
-      this->m_Conn->load( ds, portMap );\r
+      QNEOutputPort* port1 =\r
+        dynamic_cast< QNEOutputPort* >( this->m_Conn->port1( ) );\r
+      if( port1 != NULL )\r
+      {\r
+        if(\r
+          port1->block( ) != port2->block( ) &&\r
+          !port2->hasConnection( ) &&\r
+          !port1->isConnected( port2 ) &&\r
+          !port2->isExtended( )\r
+          )\r
+        {\r
+          this->m_Conn->setPos2( port2->scenePos( ) );\r
+          this->m_Conn->setPort2( port2 );\r
+          this->m_Conn->updatePosFromPorts( );\r
+          this->m_Conn->updatePath( );\r
+\r
+          this->m_Workspace->Connect(\r
+            port1->block( )->namePort( ).toStdString( ),\r
+            port2->block( )->namePort( ).toStdString( ),\r
+            port1->name( ).toStdString( ),\r
+            port2->name( ).toStdString( )\r
+            );\r
+          this->m_Graph->AddConnection(\r
+            port1->block( )->namePort( ).toStdString( ),\r
+            port2->block( )->namePort( ).toStdString( ),\r
+            this->m_Conn\r
+            );\r
+        }\r
+        else\r
+          delete this->m_Conn;\r
+      }\r
+      else\r
+        delete this->m_Conn;\r
     }\r
+    else\r
+      delete this->m_Conn;\r
+    this->m_Conn = NULL;\r
   }\r
+  break;\r
+  default:\r
+    break;\r
+  } // hctisw\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneMove )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneResize )\r
+{\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+PipelineEditor_QNodesEditor_Callback_CODE( GraphicsSceneWheel )\r
+{\r
 }\r
 \r
 // eof - $RCSfile$\r