--- /dev/null
+
+#include "bbmySamplePackagemySampleBox1.h"
+#include "bbmySamplePackagePackage.h"
+namespace bbmySamplePackage
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(mySamplePackage,mySampleBox1)
+BBTK_BLACK_BOX_IMPLEMENTATION(mySampleBox1,bbtk::AtomicBlackBox);
+
+void mySampleBox1::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+ c.SetX(bbGetInputIn1());
+ c.SetY(bbGetInputIn2());
+ c.Execute();
+ bbSetOutputOut(c.GetResult());
+
+ std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+}
+
+void mySampleBox1::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+ bbSetInputIn1(0);
+ bbSetInputIn2(0);
+}
+
+void mySampleBox1::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+
+void mySampleBox1::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbmySamplePackage
+
+