// Set up the interaction
vtkSmartPointer< vtkRenderWindowInteractor > interactor =
vtkSmartPointer< vtkRenderWindowInteractor >::New( );
- // interactor->SetInteractorStyle( style );
window->SetInteractor( interactor );
// Create slice actors
vtkSmartPointer< TSliceActors > image_actors =
vtkSmartPointer< TSliceActors >::New( );
- image_actors->AddInputData( image->GetVTK< vtkImageData >( ) );
+ image_actors->AddInputData(
+ image->GetVTK< vtkImageData >( ), 2,
+ TSliceActors::LUTType_WindowLevel
+ );
image_actors->PushActorsInto( window );
// Begin interaction