#include <cpExtensions/Visualization/ImageSliceActors.h>
+
+#include <cpExtensions/Visualization/ImageBlender.h>
+#include <vtkPNGWriter.h>
+
+
// -------------------------------------------------------------------------
typedef cpPlugins::Interface::Interface TInterface;
typedef cpPlugins::Interface::ProcessObject TProcessObject;
{
std::cerr
<< "Usage: " << argv[ 0 ]
- << " plugins_file input_image"
+ << " plugins_file input_image [widget]"
<< std::endl;
return( 1 );
// Configure reader
TParameters* reader_params = reader->GetParameters( );
- for( int i = 2; i < argc; ++i )
- reader_params->AddToStringList( "FileNames", argv[ i ] );
+ if( argc > 4 )
+ {
+ for( int i = 2; i < argc; ++i )
+ reader_params->AddToStringList( "FileNames", argv[ i ] );
+ }
+ else
+ reader_params->AddToStringList( "FileNames", argv[ 2 ] );
// Execute pipeline
std::string err = reader->Update( );
image_actors->AddInputData( image->GetVTK< vtkImageData >( ), 2 );
image_actors->PushActorsInto( window );
+
+
+
+
+ vtkImageData* vimage = image->GetVTK< vtkImageData >( );
+ double range[ 2 ];
+ vimage->GetScalarRange( range );
+
+ vtkSmartPointer< cpExtensions::Visualization::ImageBlender > blender =
+ vtkSmartPointer< cpExtensions::Visualization::ImageBlender >::New( );
+ blender->AddInputData( vimage );
+ blender->SetWindow( range[ 1 ] - range[ 0 ] );
+ blender->SetLevel( ( range[ 1 ] + range[ 0 ] ) / double( 2 ) );
+ blender->Update( );
+
+ std::cout << blender->GetWindow( ) << " " << blender->GetLevel( ) << std::endl;
+
+ vtkSmartPointer< vtkPNGWriter > writer =
+ vtkSmartPointer< vtkPNGWriter >::New( );
+ writer->SetInputConnection( blender->GetOutputPort( ) );
+ writer->SetFileName( "leo_actor.png" );
+ writer->Write( );
+
+ return( 0 );
+
+
+ // Activate seed widget
+ if( argc == 4 )
+ {
+ TSliceActors::TStyle* style =
+ dynamic_cast< TSliceActors::TStyle* >( image_actors->GetStyle( ) );
+ if( style != NULL )
+ {
+ if( std::string( argv[ 3 ] ) == std::string( "seed" ) )
+ style->SeedWidgetOn( );
+
+ } // fi
+
+ } // fi
+
// Begin interaction
- renderer->ResetCamera( );
+ image_actors->ResetCamera( );
window->Render( );
interactor->Start( );