new vtk:UpdateRender Box28
set Box28.Active "true"
+new wx:LayoutLine Box29
+
+new wx:CommandButton Box30
+ set Box30.Label "Undo"
+
+new wx:CommandButton Box31
+ set Box31.Label "Redo"
+
+new creaMaracasVisu:ManualPaint_UndoRedo Box32
+ set Box32.Type "2"
+
+new creaMaracasVisu:ManualPaint_UndoRedo Box33
+ set Box33.Type "1"
+
+new vtk:UpdateRender Box34
+
+new std:MagicBox Box38
+
connect Box01.Out Box02.In
connect Box04.Out0 Box02.In0
connect Box17.Out7 Box01.In7
connect Box17.Out8 Box01.In8
connect Box17.Out9 Box01.In9
-connect Box18.Widget Box19.Widget1
connect Box01.Widget Box19.Widget2
connect Box19.Widget Box09.Widget1
connect Box18.Out Box00.Tool
connect Box26.Out Box28.Renderer
connect Box00.BoxChange Box27.BoxExecute
connect Box00.BoxChange Box28.BoxExecute
+connect Box18.Widget Box29.Widget1
+connect Box29.Widget Box19.Widget1
+connect Box30.Widget Box29.Widget2
+connect Box31.Widget Box29.Widget3
+connect Box00.Manualpaintmodel Box32.Manualpaintmodel
+connect Box31.BoxChange Box32.BoxExecute
+connect Box30.BoxChange Box33.BoxExecute
+connect Box00.Manualpaintmodel Box33.Manualpaintmodel
+connect Box38.Out Box00.Point
+connect Box24.Out Box33.wxvtkbaseview
+connect Box24.Out Box32.wxvtkbaseview
# Complex input ports
input TitleOptions Box20.In " "
input GrayLevel_ManualPaint_Model Box04.In3 " "
input MinRange_ManualPaint_Model Box04.In4 " "
input MaxRange_ManualPaint_Model Box04.In5 " "
-input Point_ManualPaint_Model Box00.Point " "
input Image_ManualPaint_Model Box00.Image " "
input BoxExecute_ManualPaint_Model Box00.BoxExecute " "
input Tolerance_Fill_ManualPaint_Model Box04.In6 " "
input wxvtkbaseview1 Box24.In " "
input wxvtkbaseview2 Box25.In " "
input wxvtkbaseview3 Box26.In " "
+input Point_ManualPaint_Model Box38.In " "
# Complex output ports
output widgetOut Box09.Widget " "