# ----------------------------------
# - BBTKGEditor v 1.4 BBS BlackBox Script (Complex Box)
-# - /tmpEED/creaTools/creatools_source/creaMaracasVisu/bbtk/bbs/boxes/ManualPaint2.bbs
+# - /home/davila/Creatis/C10/creatools_source/creaMaracasVisu/bbtk/bbs/boxes/ManualPaint2.bbs
# ----------------------------------
include std
include creaMaracasVisu
include wx
include std
+include vtk
define ManualPaint2 creaMaracasVisu
new std:GetVectorStringElement Box21
set Box21.I "6"
+new vtk:vtkImageDataPointerRelay Box22
+
+new vtk:UpdateRender Box23
+ set Box23.Active "true"
+
+new std:MagicBox Box24
+
+new std:MagicBox Box25
+
+new std:MagicBox Box26
+
+new vtk:UpdateRender Box27
+ set Box27.Active "true"
+
+new vtk:UpdateRender Box28
+ set Box28.Active "true"
+
+new wx:LayoutLine Box29
+
+new wx:CommandButton Box30
+ set Box30.Label "Undo"
+
+new wx:CommandButton Box31
+ set Box31.Label "Redo"
+
+new creaMaracasVisu:ManualPaint_UndoRedo Box32
+ set Box32.Type "2"
+
+new creaMaracasVisu:ManualPaint_UndoRedo Box33
+ set Box33.Type "1"
+
+new vtk:UpdateRender Box34
+
+new std:MagicBox Box38
+
+new wx:LayoutLine Box36
+ set Box36.Orientation "H"
+
+new wx:RadioButton Box37
+ set Box37.In "1"
+ set Box37.In0 "2D"
+ set Box37.In1 "3D"
+
+new wx:RadioButton Box39
+ set Box39.In "1"
+ set Box39.In0 "YZ"
+ set Box39.In1 "XZ"
+ set Box39.In2 "XY"
+
connect Box01.Out Box02.In
connect Box04.Out0 Box02.In0
connect Box04.Out9 Box02.In9
connect Box02.Out Box05.In
connect Box03.Widget Box09.Widget2
-connect Box00.Out Box03.In
connect Box05.Out Box00.Active
connect Box02.Out Box11.In
connect Box11.Out Box00.DistanceFill
connect Box17.Out7 Box01.In7
connect Box17.Out8 Box01.In8
connect Box17.Out9 Box01.In9
-connect Box18.Widget Box19.Widget1
connect Box01.Widget Box19.Widget2
connect Box19.Widget Box09.Widget1
connect Box18.Out Box00.Tool
connect Box20.Out Box04.In0
connect Box02.Out Box21.In
connect Box21.Out Box00.ToleranceFill
+connect Box22.Out Box00.Image2
+connect Box22.Out Box03.In
+connect Box24.Out Box03.WxVtkBaseView
+connect Box25.Out Box03.WxVtkBaseView1
+connect Box26.Out Box03.WxVtkBaseView2
+connect Box24.Out Box23.Renderer
+connect Box00.BoxChange Box23.BoxExecute
+connect Box25.Out Box27.Renderer
+connect Box26.Out Box28.Renderer
+connect Box00.BoxChange Box27.BoxExecute
+connect Box00.BoxChange Box28.BoxExecute
+connect Box29.Widget Box19.Widget1
+connect Box30.Widget Box29.Widget2
+connect Box31.Widget Box29.Widget3
+connect Box00.Manualpaintmodel Box32.Manualpaintmodel
+connect Box31.BoxChange Box32.BoxExecute
+connect Box30.BoxChange Box33.BoxExecute
+connect Box00.Manualpaintmodel Box33.Manualpaintmodel
+connect Box38.Out Box00.Point
+connect Box24.Out Box33.wxvtkbaseview
+connect Box24.Out Box32.wxvtkbaseview
+connect Box36.Widget Box29.Widget1
+connect Box18.Widget Box36.Widget1
+connect Box37.Widget Box36.Widget2
+connect Box37.Out Box00.2D3D
+connect Box39.Widget Box36.Widget4
+connect Box39.Out Box00.Direction
# Complex input ports
input TitleOptions Box20.In " "
input GrayLevel_ManualPaint_Model Box04.In3 " "
input MinRange_ManualPaint_Model Box04.In4 " "
input MaxRange_ManualPaint_Model Box04.In5 " "
-input Point_ManualPaint_Model Box00.Point " "
input Image_ManualPaint_Model Box00.Image " "
-input Image2_ManualPaint_Model Box00.Image2 " "
input BoxExecute_ManualPaint_Model Box00.BoxExecute " "
-input wxvtkbaseview1 Box03.WxVtkBaseView " "
-input wxvtkbaseview2 Box03.WxVtkBaseView1 " "
-input wxvtkbaseview3 Box03.WxVtkBaseView2 " "
input Tolerance_Fill_ManualPaint_Model Box04.In6 " "
input colorBarPosition Box03.ColorBarPosition " "
+input Image2_ManualPaint_Model Box22.In " "
+input wxvtkbaseview1 Box24.In " "
+input wxvtkbaseview2 Box25.In " "
+input wxvtkbaseview3 Box26.In " "
+input Point_ManualPaint_Model Box38.In " "
# Complex output ports
output widgetOut Box09.Widget " "
+output boxChange Box01.BoxChange " "
endefine