]> Creatis software - creaMaracasVisu.git/blobdiff - bbtk/src/bbcreaMaracasVisuChInfo3Dto2DRuler.cxx
2345 creaMaracasVisu Feature Test Phase Normal Ruler01XY
[creaMaracasVisu.git] / bbtk / src / bbcreaMaracasVisuChInfo3Dto2DRuler.cxx
diff --git a/bbtk/src/bbcreaMaracasVisuChInfo3Dto2DRuler.cxx b/bbtk/src/bbcreaMaracasVisuChInfo3Dto2DRuler.cxx
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+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+#include "bbcreaMaracasVisuChInfo3Dto2DRuler.h"
+#include "bbcreaMaracasVisuPackage.h"
+namespace bbcreaMaracasVisu
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ChInfo3Dto2DRuler)
+BBTK_BLACK_BOX_IMPLEMENTATION(ChInfo3Dto2DRuler,bbtk::AtomicBlackBox);
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void ChInfo3Dto2DRuler::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+//   Here we simply set the input 'In' value to the output 'Out'
+//   And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+//    void bbSet{Input|Output}NAME(const TYPE&)
+//    const TYPE& bbGet{Input|Output}NAME() const 
+//    Where :
+//    * NAME is the name of the input/output
+//      (the one provided in the attribute 'name' of the tag 'input')
+//    * TYPE is the C++ type of the input/output
+//      (the one provided in the attribute 'type' of the tag 'input')
+//    bbSetOutputOut( bbGetInputIn() );
+//    std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+
+       std::vector<double> rotationvector;
+       std::vector<double> centerpoint;
+       std::vector<double> outpointX;
+       std::vector<double> outpointY;
+       std::vector<double> outpointZ;
+
+// RotationVector
+       rotationvector.push_back( bbGetInputAngle() );  // angle
+       if (bbGetInputDirection() == 0) 
+       {
+               rotationvector.push_back(1);  // vx
+               rotationvector.push_back(0);  // vy
+               rotationvector.push_back(0);  // vz 
+               outpointX.push_back( 900 );
+               outpointX.push_back( 900 );
+               outpointY.push_back( 0 );
+               outpointY.push_back( 0+bbGetInputSize() );
+               outpointZ.push_back( 0 );
+               outpointZ.push_back( 0 );
+               centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+       } // if direction 0
+
+       if (bbGetInputDirection() == 1) 
+       {
+               rotationvector.push_back(0);  // vx
+               rotationvector.push_back(1);  // vy
+               rotationvector.push_back(0);  // vz 
+               outpointX.push_back( 0 );
+               outpointX.push_back( 0+bbGetInputSize() );
+               outpointY.push_back( -900 );
+               outpointY.push_back( -900 );
+               outpointZ.push_back( 0 );
+               outpointZ.push_back( 0 );
+               centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+       } // if direction 1
+
+       if (bbGetInputDirection() == 2) 
+       {
+               rotationvector.push_back(0);  // vx
+               rotationvector.push_back(0);  // vy
+               rotationvector.push_back(1);  // vz 
+               outpointX.push_back( 0 );
+               outpointX.push_back( 0+bbGetInputSize() );
+               outpointY.push_back( 0 );
+               outpointY.push_back( 0 );
+               outpointZ.push_back( -900 );
+               outpointZ.push_back( -900 );
+               centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+               centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+       } // if direction 2
+       bbSetOutputRotationVector(rotationvector);
+       bbSetOutputCenterPointOut(centerpoint);
+       bbSetOutputOutPointX(outpointX);
+       bbSetOutputOutPointY(outpointY);
+       bbSetOutputOutPointZ(outpointZ);
+
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void ChInfo3Dto2DRuler::bbUserSetDefaultValues()
+{
+
+//  SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX 
+//    Here we initialize the input 'In' to 0
+
+
+   std::vector<double> tmp;
+   tmp.push_back( 0 );
+   tmp.push_back( 0 );
+   tmp.push_back( 0 );
+   bbSetInputCenterPointIn(tmp);   
+
+   bbSetInputDirection(2);
+   bbSetInputAngle(0);
+   bbSetInputSize(10);
+  
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void ChInfo3Dto2DRuler::bbUserInitializeProcessing()
+{
+
+//  THE INITIALIZATION METHOD BODY :
+//    Here does nothing 
+//    but this is where you should allocate the internal/output pointers 
+//    if any 
+  
+}
+//===== 
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//===== 
+void ChInfo3Dto2DRuler::bbUserFinalizeProcessing()
+{
+
+//  THE FINALIZATION METHOD BODY :
+//    Here does nothing 
+//    but this is where you should desallocate the internal/output pointers 
+//    if any
+  
+}
+}
+// EO namespace bbcreaMaracasVisu
+
+