--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaMaracasVisuChInfo3Dto2DRuler.h"
+#include "bbcreaMaracasVisuPackage.h"
+namespace bbcreaMaracasVisu
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ChInfo3Dto2DRuler)
+BBTK_BLACK_BOX_IMPLEMENTATION(ChInfo3Dto2DRuler,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void ChInfo3Dto2DRuler::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+
+
+ std::vector<double> rotationvector;
+ std::vector<double> centerpoint;
+ std::vector<double> outpointX;
+ std::vector<double> outpointY;
+ std::vector<double> outpointZ;
+
+// RotationVector
+ rotationvector.push_back( bbGetInputAngle() ); // angle
+ if (bbGetInputDirection() == 0)
+ {
+ rotationvector.push_back(1); // vx
+ rotationvector.push_back(0); // vy
+ rotationvector.push_back(0); // vz
+ outpointX.push_back( 900 );
+ outpointX.push_back( 900 );
+ outpointY.push_back( 0 );
+ outpointY.push_back( 0+bbGetInputSize() );
+ outpointZ.push_back( 0 );
+ outpointZ.push_back( 0 );
+ centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+ } // if direction 0
+
+ if (bbGetInputDirection() == 1)
+ {
+ rotationvector.push_back(0); // vx
+ rotationvector.push_back(1); // vy
+ rotationvector.push_back(0); // vz
+ outpointX.push_back( 0 );
+ outpointX.push_back( 0+bbGetInputSize() );
+ outpointY.push_back( -900 );
+ outpointY.push_back( -900 );
+ outpointZ.push_back( 0 );
+ outpointZ.push_back( 0 );
+ centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+ } // if direction 1
+
+ if (bbGetInputDirection() == 2)
+ {
+ rotationvector.push_back(0); // vx
+ rotationvector.push_back(0); // vy
+ rotationvector.push_back(1); // vz
+ outpointX.push_back( 0 );
+ outpointX.push_back( 0+bbGetInputSize() );
+ outpointY.push_back( 0 );
+ outpointY.push_back( 0 );
+ outpointZ.push_back( -900 );
+ outpointZ.push_back( -900 );
+ centerpoint.push_back( bbGetInputCenterPointIn()[0] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[1] );
+ centerpoint.push_back( bbGetInputCenterPointIn()[2] );
+ } // if direction 2
+ bbSetOutputRotationVector(rotationvector);
+ bbSetOutputCenterPointOut(centerpoint);
+ bbSetOutputOutPointX(outpointX);
+ bbSetOutputOutPointY(outpointY);
+ bbSetOutputOutPointZ(outpointZ);
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void ChInfo3Dto2DRuler::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+
+
+ std::vector<double> tmp;
+ tmp.push_back( 0 );
+ tmp.push_back( 0 );
+ tmp.push_back( 0 );
+ bbSetInputCenterPointIn(tmp);
+
+ bbSetInputDirection(2);
+ bbSetInputAngle(0);
+ bbSetInputSize(10);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void ChInfo3Dto2DRuler::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void ChInfo3Dto2DRuler::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbcreaMaracasVisu
+
+