centerpoint.push_back( bbGetInputCenterPointIn()[1] );
centerpoint.push_back( bbGetInputCenterPointIn()[2] );
} // if direction 1
-
+
if (bbGetInputDirection() == 2)
{
rotationvector.push_back(0); // vx
bbSetOutputOutPointX(outpointX);
bbSetOutputOutPointY(outpointY);
bbSetOutputOutPointZ(outpointZ);
-
-
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ChInfo3Dto2DRuler::bbUserSetDefaultValues()
{
-
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
-
-
std::vector<double> tmp;
tmp.push_back( 0 );
tmp.push_back( 0 );
tmp.push_back( 0 );
- bbSetInputCenterPointIn(tmp);
-
+ bbSetInputCenterPointIn(tmp);
bbSetInputDirection(2);
bbSetInputAngle(0);
bbSetInputSize(10);
-
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ChInfo3Dto2DRuler::bbUserInitializeProcessing()
{
-
// THE INITIALIZATION METHOD BODY :
// Here does nothing
// but this is where you should allocate the internal/output pointers
-// if any
-
+// if any
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ChInfo3Dto2DRuler::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
// if any
-
}
-}
-// EO namespace bbcreaMaracasVisu
+
+}// EO namespace bbcreaMaracasVisu