size = bbGetInputLstControlPointsX().size();
for (i=0;i<size;i++)
{
- m->InsertPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
+// m->InsertPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
+ m->AddPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
} // for
m->UpdateSpline();
size = bbGetInputNbPoints();
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
bbSetInputType(1);
- bbSetInputOpenClose(true);
+ bbSetInputOpenClose(false);
bbSetInputNbPoints(100);
}