std::vector<double> *lstOutY,
std::vector<double> *lstOutZ );
+void Mixing2DistributionVectors( std::vector<double> *lstAX,
+ std::vector<double> *lstAY,
+ std::vector<double> *lstAZ,
+ std::vector<double> *lstBX,
+ std::vector<double> *lstBY,
+ std::vector<double> *lstBZ,
+ std::vector<double> *lstOutX,
+ std::vector<double> *lstOutY,
+ std::vector<double> *lstOutZ);
+