hay que crear una imagen2 temporal y luego bajar la imagen
3. Verificar el mecanismo de undo con ByLstPoints
4. Verificar el mecanismo de undo con ByImagePoints
-*/
+*/
+
+ printf("EED ManualPaint_Model::Process Start \n");
if (bbGetInputActive()==true)
{
if (bbGetInputImage()!=NULL)
bbSetOutputOut( NULL );
}
bbSetOutputManualpaintmodel( manualpaintmodel );
+
+ printf("EED ManualPaint_Model::Process End \n");
+
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)